Metal Arms Wiki
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Mining Laser - The weakest weapon in the game, the Mining Laser has unlimited ammo and is Glitch's first weapon. If used correctly, it can be very useful.

Level 2: shots turn yellow; can be charged to fire a laser burst.

Level 3: shots turn red; extra barrel added for double the damge; can be charged to fire a laser burst.

Ripper - A gun that fires blades, the Ripper deals little damage but can damage the limbs of Mils. If targeting the limbs, it can easily disarm weapons and make Mils run around unable to fight properly.

Level 2: does more damage.

Level 3: blade will spin after hitting the target.

SPEW - An acronym for Small Projectile Emitting Weapon, the SPEW is a bullet hose, draining ammo incredibly quickly. Spread is increased when trigger is held down.

Level 2: More damage; ammunition storage increased to 70 rounds per magazine, 400 in reserve.


Level 3: More damage; completely changed and fires 100 rounds per magazine, 500 in reserve.

Rocket Launcher - Easily the strongest weapon in Metal Arms, the Rocket Launcher fires rockets that can destroy a small group of Mils and injure others from splash damage. Reloading is time-consuming, and the splash damage can make the player lose a large amount of health if careless.

Level 2: 1-handed; more damage per rocket.

Level 3: More damage; a rocket splits into 4 smaller rockets after a certain distance.

Scatter Blaster - A shotgun, the Scatter Blaster fires large amounts of shrapnel. There is a delay between shots to cycle the next shell of ammo.

Level 2: Double-barreled for double the damage.

Level 3: Fully automatic for more damage.

Slingshot - A tool that cannot be upgraded, the Slingshot can launch secondary weapons farther and with a more powerful force. Useful for lobbing grenades at long range.

Rivet Gun - A basic sniper, the Rivet Gun is very accurate and best used with the Scope. It fires steel rivets at a high speed.

Level 2: Small explosive after impact.

Level 3: Can be heated to create more damage; hold down trigger after firing. A fully primed rivet will glow red, and will deal maximum explosion damage.

Control Tether - A weapon created by Krunk, the Control Tether can be used to take control of other Mils and use them.

Level 2: Faster speed; armour is strengthened with connection.

Level 3: Faster speed; armour is strengthened with connection.

Toaster - A flamethrower, the Toaster can destroy Mils with fire. It cannot destroy shields and is not a good weapon for more powerful enemies. It is not upgradeable.

Coring Charge - A powerful explosive, the Coring Charge can destroy small groups of Mils. A maximum of 10 can be carried.

Cleaner - A grenade, the Cleaner can select up to 3 enemies and unleash rockets on them. A maximum of 2 can be carried.

Magma Bomb - A fire grenade, 1 Magma Bomb is all that is needed to destroy a Titan, but only if there is no shield. The flame lasts for a few seconds and then burns out, after destroying all that have been caught in the blast radius.

EMP Grenade - The EMP grenade throws out a field that deactivates Mils for a short amount of time, allowing them to be recruited, tethered, or destroyed.

Recruiter - A strange device created by the Morbots, the Recruiter Grenade can blast certain bots and bring them on Glitch's side. Only bots with purple icons over their heads can be recruited. Once recruited, the Droid symbol will appear above their head.

Scope - A weapon best used with the Rivet Gun, the Scope zooms in and can give info about Mils.

Level 2: Extra zoom level.

Mortar - A stationary turret, the Mortar can rapidly fire shots and can also launch bombs. It can be deactivated with an EMP grenade and taken over by Glitch. When he gets off, it is automatically recruited.

Sentry Turret - There are 2 kinds of Sentries. The 1st hangs from the ceiling and must be destroyed. The 2nd can be boarded and used to destroy Mils. It uses bombs.

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