The Hand Is Mightier

The Hand Is Mightier is the twenty-third level in Metal Arms. After exiting the Morbot Region, Glitch finds himself in the middle of Mil City and must search for the Droid spy Agent Shh.

Trivia

 * This level introduces shielded Mil Grunts and shielded Mil Titans (often nicknamed Ultra Titans).
 * The first Grunt Glitch walks into is shielded, serving as a informal greeting to the shielding tech the Mils have implemented.
 * The shielded Grunt is impervious to attacks until its triggered event is finished.
 * The shielded Grunt is triggered by distance. Even if Glitch happens to be completely hidden, the Grunt'll react as if Glitch is within sight. The trigger is evident because once the Grunt's verbal cue is finished, it'll just stand there, as Glitch hasn't actually been seen.
 * If Glitch flings an EMP Grenade where the shielded Grunt is standing before he advances, the Grunt will be affected like a normal Mil. If Glitch happens to advance beyond this point and walk past the Grunt, it will "wake back up" once the effect has worn off and proceed to perform its triggered event, despite Glitch already passing it.
 * The factory area of this level is seen during the Droid databank upload in the prologue sequence of the game, before Hero Training begins.
 * During his first confrontation with Agent Shh, the Droid spy claims that Corrosive has imposed so many rules on the Droids living in the city. Although this might be true from a narrative standpoint, only five are made clear.
 * This is the only level to allow Glitch to roam about in front of Mils without being attacked (providing Glitch isn't wielding any weapons and avoids his melee action at any point in front of them.)
 * The Mils (when Glitch is unarmed) are identified as allies on the radar, represented as yellow blips, just like Droids. Because of this, their positions are always identified and exact.
 * If Glitch tries going behind the gate where two shielded Titans stand, Glitch will be marked as a hostile target. This is an example of the restrictions Droids have in the city.
 * When Glitch tries to recruit the idle Droid in the Mil City Center, the conversation between the two seems disjointed. Not only does Glitch respond with the same "Who, me?" line he provided to Agent Shh, but the Droid also seems to say more than what would be said to facilitate a formal conversation.
 * Corrosive's laws are still heard when the background music is set to mute. This is because it isn't a music track, though it functions as if it were, even if Glitch were to return to the level's starting point.

General Corrosive's Ordinance Transcript
''These lines are read out twice, with slight alterations in transmission of dialogue. The first is recited with more patience, whilst the second reading is faster. Interestingly enough, the first reading strings Ordinance 4 & 5 together, whereas the second reading divides the two into their own respective rule sets. This contradicts the law structure a tad bit, but still cements the rules accordingly.''

"Ordinance Number 1: Droids are not allowed to carry weapons."

"Ordinance Number 2: Droids are not permitted to carry washers, nor take part in any trade."

"Ordinance Number 3: Droids are not permitted to look into a Mil's optics."

"Ordinance Number 4: Droids are not permitted outside the downtown sector. Droids are not permitted out at night."

Conclusionary Dialogue: "Droids are not permitted to leave Mil City. Failure to comply will result in immediate destruction. Have a nice day. HAHAHAHAHAHAHAHAHAHAHA!"

Alternate Ordinance reading:

"Ordinance Number 4: Droids are not permitted outside the downtown sector."

"Ordinance Number 5: Droids are not permitted out at night.

Alternate Conclusionary laughter: "HA HA HA."