Fall to Pieces

Fall To Pieces is the thirty-sixth level in Metal Arms. Following his three prior victories in the Mil Colosseum, Glitch is now pitted up against General Corrosive. Glitch must improvise and fake his destruction at the hands of Corrosive, using a Wrench to disassemble himself in a makeshift shelter, implying his defeat.

Trivia
• As the title of this level suggests, Glitch must "fall to pieces" in order to survive his encounter with the General. The means to achieve this comes from the few available Wrenches scattered around the arena, which Glitch must work his way towards while avoiding Corrosive's humongous feet from crushing him, as well as the barrage of missiles he launches from the distance.

• With exception to the Wrench, Glitch is provided with no additional weapons or pick-ups that can be used in combat, leaving him with nothing more than his own two arms.

• Unlike it's usage in Unhandled Exception, the Wrench cannot be used to bypass walls in this level, making the function exclusive to the first level it was introduced in.

• This is the last level to feature the Wrench, as like in Unhandled Exception, it is removed from Glitch's inventory upon the level's completion.

• Less so factual, but more so speculative, but based upon the intended usage of the Wrench in this level, as well as that of Unhandled Exception, it appears that the Wrench is intended to imply a sever function of Glitch rather than a secondary weapon. From a gameplay standpoint, it makes sense to apply the function as a temporary weapon, but in-game as a universal tool, it raises questions, especially in regards to Corrosive's battle against Glitch. It's particularly convenient that Corrosive doesn't just blast Glitch's undamaged remains into oblivion following his final attack.