The Sniper's Lair

The Sniper's Lair is the twenty-eighth level in Metal Arms. Glitch must find and locate all three of Agent Golf's pieces, taking down any Mils that happen upon his path, as well as the few Zombiebots that remain in hiding.

Triva
• The two Mortars in this level are the only Mortars in the game, making them the least encountered "easy-to-destroy" foe in the game.

• Due to its positioning, the first mortar's projectile can be obstructed easily by the upper portion of destroyed wall its situated behind.

• If Glitch happens to get out of bounds using the environment to jump atop of buildings, he can explore around the outer layer of the level in its entirety.

• There is a hole in a wall where a Grunt is stationed. If Glitch happens to enter it and go deeper into it, he'll automatically be returned to the last checkpoint.

• There is a SPEW upgrade kit located in a hexagonal building near the first turret, which can provide Glitch with either a level 2 or level 3 SPEW, depending on the level he has at that point.