Race to the Rocket

Race To The Rocket is the thirty-seventh level in Metal Arms. After having his "remains" removed from the Mil Colosseum and pulling himself back together, Colonel Alloy re-establishes contact with Glitch, catching him up on the events that transpired following the attack on Droid Town in the level Unwelcome Home. Glitch learns that Dr. Exavolt is leaving Iron Star on a rocket, along with the captured Zobby, prompting Glitch to board the rocket before it takes off.

Trivia
• Upon spawning into the level, Glitch lands before his pile of weapons he collected throughout the game, floating like generic pick-ups to collect. With exception to the Control Tether, which he lands on by default, Glitch can pick up his weapons in any order he chooses, allowing him to rearrange his arsenal in a desired order. This is the only time this can be done.

• The two red Mil Grunts that previously discarded of Glitch's disassembled pieces make a return in this level, standing by the R.A.T. they used to get there. Their appearance in the cutscene, however, depicts them with the Mil variant of the Mining Laser, where as in-game they're shown using the Level 3 SPEW. This is how the Grunts are shown differently between gameplay and cutscenes throughout the game.

• It isn't explained why Glitch and the Colonel couldn't establish contact with each other during Glitch's time in the Colosseum. Seeing as Alloy seemed frustrated at the beginning of his transmission, it's possible that Glitch was blocked from transmitting, either by sabotage from the Mils or because the Colosseum blocks unrecognised transmissions.

• This is the final level to throw Glitch into a sequence where he must race against a timer to a destination.