Infiltrate the Compound

Infiltrate the Compound is the eleventh level in Metal Arms. Making his way past the Trenches, Glitch is immediately contacted by Colonel Alloy, who displays his displeasure at the lack of progression on Glitch's part. Glitch is then prompted to destroy the Mil Com Arrays but must first break into the compound. This level has three secret chips and a speed chip.

Trivia
This level introduces the Sentinel Tank. This level presents the most amount of upgrades acquirable by Glitch without the services of the Barter Droids. Three upgrades are attained by weapon upgrade kits scattered around the map whilst the fourth is acquired by one of the two captive Droids Glitch rescues. These upgrades are for the Mining Laser, the SPEW, the Rocket Launcher and the Scope. The Droid wielding the Rocket Launcher is stronger than the average Droid, who can take more hits than his SPEW wielding companion.
 * Should Glitch avoid picking up the weapons associated to the upgrade kits, the kits themselves will simply supply Glitch with Level 1 weapons, acting as standard pickups.
 * Assuming Glitch didn't pickup the Scope back in They Live, the Droid who gives Glitch the Scope will simply supply him with the Level 1 version rather than the Level 2.
 * While the Droid duo is capable of surviving the combat within this level, their survival or destruction has no impact on the story as a whole. After completing this level, Glitch continues his journey without the Droids being present. It isn't determined if they were capable of returning to Droid Down or if they perished along the way.

Glitch
If the Droids manage to survive, there is a way you can make them swap their weapons for their hands. Rapidly spam the recruit and dismiss function about a hundred times and quickly run over to the arcade cabinet. Take procession of the Rocket Launcher wielding Grunt that spawns from the replicator and return to the Droid duo. Upon returning to the Droids, they should still be shouting "Sir, yes sir!" and "Yes, sir!", but now their weapons should be gone, replaced by the default hand. Depending on how many times you actually pressed the interaction button, the Droids (once they stop shouting) will either return to Glitch (recruited) or simply stay frozen on the spot. (dismissed) This trick can be inconsistent at times and doesn't always work.

When performing this, it is recommended that the Droids stand around the location where they hacked the panel. This typically works effectively and can't be harmed by the Grunt controlled by the console, as the Grunt has a moment of independence before falling to Glitch's control.